This means that when applying a texture there will be a visible seam where the main surface meets the fillet surfaces. However, the problem here is that UV of the "fillet surfaces" (the secondary surfaces that flow from the main surface) are detached. I don't know if the selection method makes a difference to the overall outcome. Then for the remaining fillet areas I used Island mode to select them. Things like select loop path didn't work (perhaps a bug?), so I used Edges Mode and selected loops, then cut them to split up all the relevant areas. Then I tried your instructions for version 2017.0.16, but I was not able to use polygon selection. ![]() I tried the suggestion of adding cuts, but that made the UV very wobbly, and it got worse the more cuts I added: Hi Remi, sorry I wasn't aware there were replies to my post. That is a bit tricky but it worked with my mesh To do that you may try the following steps:Ġ- Switch to polygon selection mode (key F3)ġ- Press 'C' to separate them from the original meshĢ- Select the polygons as shown in your last pictureģ- Press 'U' to unfold them (you may add some Optimize iterations by pressing key 'O')Ĥ- Select the others polygons that you want to be placed around (simply let the selection as that, we will use it later)ĥ- Switch to Island selection mode (key F4) (the polygon selection is kept)Ħ- Select the Island you want to be perfectly unfoldedħ- Weld it by pressing 'W' (you will have something a bit ugly for now)Ĩ- Switch to Polygon selection mode (key F3)ĩ- Press unfold to unfold the selected polygons of the other part, then press several time on 'O' to optimize the polygons ![]() I think that you would want to have an almost perfect unfolding of the selected polygons, and you would like that the others polygons be adapted around them as better as possible. ![]() However I suppose that you need something even better. Adding cut like Chris suggested would reduce distortion for sure.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |